

The order in which these steps are applied does not matter, although you will not be able to apply

There is also a guide to preparing 12 skull corpses. Intestine with variants which provide more. Maximum efficiency can be achieved by the following steps: Thus, it is a good idea not to waste injections or energy on preparing zombies that are going to be used in a Porter station. For example a task that take 2s if done by the player will take 20s for a 10% efficiency zombie.Įfficiency doesn't have any impact on transport speed. A zombie can be modified, much like a regular corpse, as many times as is necessary either by autopsy at the preparation place or injections at the embalming table.Įfficiency is compared to the players crafting speed. This stat directly relates to the number of skulls, while skulls will have no effect. Zombies have a stat called "Work Efficiency" that represents how effective their work generally is. Zombies get no penalty from but a grave does. It is advisable to remove all before doing so. It is possible to throw zombies into the river or bury them in the graveyard to dispose of subpar or not needed zombies. Zombie juice you get from Gunter's cell are all you will have for a long time. Zombie juice requires Glass-blower II and Advanced Smelting to make Advanced conical flasks requiring 150 50 50 which makes it difficult to get in the early game, the 3 × An important note, especially for the early game, is that have no effect on zombies, and can be added to zombies after they are created. To put a zombie to work, simply carry it to the station where you want it to work and place it down when prompted. They can be made on a resurrection table by using 1×įaith. Use Circumspect to increase points for research.Research graveyard items or advanced tools.Let zombies write point books at the Random text generator.The downsides are that you will not get any Technology points from the working zombies. There is also one quest where you need to install a zombie as a greeter for the Talking Skull tavern ( Stranger sins DLC). Stations with an asterisk * can be operated by both a zombie or the player. Most of the stations need to be unlocked by technology. 5 Maximum efficiency (Better save soul required).
